/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 *
 * This file is part of Harmattan SmashMiner OpenGL game application.
 * 
 * Harmattan SmashMiner OpenGL Example Application version 1.0.0
 *  
 * Latest update: 15.4.2011
 *
 * The Harmattan SmashMiner OpenGL example application demonstrates how to use 
 * the OpenGL ES in Harmattan devices.
 *
 * This example is provided as a starting point for 3rd party
 * developers (you) to ease the implementation of OpenGL based 
 * games. Ideas, parts of code or methodologies that this
 * example application uses can be freely used without restrictions.
 *
 * See file README.txt how to build and compile this example application
 * in the Harmattan SDK environment. 
 * 
 * See file INSTALL.txt to find out what is required to run this
 * application and how to install the application to the device or
 * alternatively in QEMU-emulator.
 *
 * The LICENSE.txt file explains the license this software is provided
 * with. A copy of the same license is included in this source file.
 * 
 */

/*
 * Copyright (C) 2011 by Nokia Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include "gameeffect.h" 
#include <QDebug> 

/*!
  \class GameEffect
  Base class for game effects.

  \sa ::GameEffectType
*/

/*!
  Constructor of the game effect.

  \a startFrame Current frame.

  \a startTime Current time.

  \a type Type of the game effect.
*/
GameEffect::GameEffect(int startFrame, FPtype startTime, GameEffectType type) 
    : storedFrameNumber(startFrame)
    , storedTimeStamp(startTime)
    , effectType(type)
{
}

/*!
  \class SoundEffect
  Game sound effect.
  \sa GameEffect \sa SoundEngine
*/

/*!
  Constructs the sound effect.

  \a frame Current frame.

  \a startstamp Current timestamp.

  \a soundEffectType Type of the sound effect.
*/
SoundEffect::SoundEffect(int frame, FPtype timestamp, SoundEffectType soundEffectType) 
    : GameEffect(frame, timestamp, GameEffect::SoundEffect), type(soundEffectType)
{
}

/*!
  Starts the sound effect
*/
void SoundEffect::start(int)
{
    emit play(type);
}
